Hey there ladies and gentlemen, dear painters!
Today i want to talk to you about a very interesting and fundamental topic in our beloved hobby: receiving feedback and dealing with it.
So i will explain this on an example of myself, regarding on my duel scenery. After posting the base on a forum i was asked to take a picture with the miniatures on it. So i made this quick one:
This was my setting for the duel and this was the feedback i got:
- the base is too big for the 2 small miniatures
- the base is too chaotic and the eye can´t rest on a specific region
- the scenery is actually no ambush (as this was my idea)
- composition and choice of miniatures was... well, poor
So this sounds really hard in the first moment and for a short time i was like: "wow, am i so wrong"?
But then i could overcome my feelings (with some help) and turn the first "da fuq" thought into constructive problem solving so this is what i made of this:
- i CLOSED this project for now, yes sometimes you are stuck and have to clear things out
- the base will maybe used for a much bigger Miniature, time will show
- i really like the standard bearer and i will do a single mini out of him (upcoming right now)
- i abandoned the chaos champ for now
- and i heavily thought about the term "ambush", its meanings and characteristics in order to get a really awesome project startet in the future!
So what do we learn from this? Yes, some feedback can be very harsh in the first moment, but often it leads you to even more awesome stuff! And there are different sorts of feedback. It is always great if your stuff is liked by people, this is the fun part, the rewarding part. And the the is the (in my opinion more important part) constructive feedback where you need to overthink and do some things again, maybe even from scratch. THIS sort of feedback will make you a better painter AND you will learn a lot about yourself.
Roman aka Jarhead is calling this "Kong Fu". Now, i know why!
Regards, Solmar.